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#8617667 Oct 24, 2013 at 12:37 AM
Site Admin
116 Posts
FATE uses a diminishing returns system to provide system balance, allowing high level players to keep pace with the lower dungeon levels without becoming so powerful as to render the game completely unchallenging.

Essentially, this means that each point you invest in a given skill gives you less of a benefit than the point you invested previously.

Several of the abilities, Dual Wield, Block & Critical Strike, and Spellcasting operate on their own algorithms, meaning that Block & Critical Strike improve at the same rate, but a different rate altogether than Dual Wield.

Here's an example of two of the skill sets:

Dual Wield Ranks | Left Hand % Dmg | Right Hand % Dmg
00 | 75% | 50%
05 | 80% | 60%
10 | 83.3% | 66.7%
15 | 85.7% | 71.4%
20 | 87.5% | 75%
25 | 88.9% | 77.8%
30 | 90% | 80%
35 | 90.9% | 81.13%
40 | 91.7% | 83.3%
45 | 92.3% | 84.6%
50 | 92.9% | 85.7%

Critical Strike Ranks | Critical Strike Chance
05 | 6.52%
10 | 11.54%
15 | 15.52%
20 | 18.75%
25 | 21.43%
30 | 23.68%
35 | 25.61%
40 | 27.27%
45 | 28.72%
50 | 30%
55 | 31.13%
60 | 32.14%
65 | 33.05%
+0
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