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by heron246 on Nov 04, 2013 at 05:18 PM
Fate: the Cursed King (FTCK) is an action role-playing video game developed by WildTangent and released on September 9, 2011 as the fourth standalone expansion to the third 2009 PC game, Fate: the Traitor Soul, with the second one being Fate: Undiscovered Realms released in 2008.[1]

It is a fantasy action role-playing game in which players take their characters through progressively difficult levels of a dungeon while fighting monsters, completing quests, and collecting valuable items and gold. Players earn experience points that boost character attributes and unlock new levels and weapons.

Plot

The player character enters a desert like city called Ekbatan where the hero must lift a curse before certain doom will unfold.

In addition, a playable demon race character was introduced. The player also has the option to select a human, an Orc, a Cogger (a steampunk-inspired cyborg), or a Shadow Elf warrior as their player character.[2]

Gameplay


The gameplay is similar to that of previous installments of the series with the addition of some new features. A new player character race include intrinsic stat bonuses. Cosmetically different pets are included, adding a fiery phoenix and a strider (tadpole like creature) and to the original selection of a dog, cat, fox, boar and mechanical wasp . New items such as capes and earrings are added, as are new spells and monsters.

A new middle eastern themed user interface was added.

The game also featured a brand new party system which all previous games from the series does not include.
Player can now hire henchmen as they progress through the story, gaining an allied for every tenth leveled they achieved.
All henchmen can fully equip weapons, armors, accessories and spells. Each has a tactical mode that can be toggled during play.
The modes are from passive, defensive to offensive.

Notable content added;

(A new city) Ekbatan, city of the cursed.
(Unlock a hidden dungeon) There is also a hidden dungeon after the player complete the game.
(Three new dungeons) Cavern of the Living Fire, The Crypt and the final dungeon The Palace.
Along with the classic addons (weapons, armors, spells, monsters, etc)

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by heron246 on Nov 04, 2013 at 05:13 PM
Fate: The Traitor Soul (TS) is an action role-playing video game developed by WildTangent and released on September 9, 2009 as the second standalone expansion to the 2005 PC game, Fate, with the first one being Fate: Undiscovered Realms released in 2008.[1]

Fate: The Traitor Soul is a fantasy action role-playing game in which players take their characters through progressively difficult levels of a dungeon while fighting monsters, completing quests, and collecting valuable items and gold. Players earn experience points that boost character attributes and unlock new levels and weapons.

Plot

The player character takes up the challenge of a mysterious Traveler in the Temple of Fate and must defeat the Nemesis along with its minion called the Phur, in the depths of a dungeon called the Chamber of Trials.

In addition to the human character from previous Fate games, the player also has the option to select an Orc, a Cogger (a steampunk-inspired cyborg), or a Shadow Elf warrior as their player character.[2]

Gameplay

The gameplay is similar to that of previous installments of the series with the addition of some new features. The three new player character races include intrinsic stat bonuses. Cosmetically different pets are included, adding a fox, boar and mechanical wasp to the original selection of dog and cat. New items such as capes and earrings are added, as are new spells and monsters.

Notable interface changes include the addition of an inventory auto-sort button and the ability to switch between two sets of equipped weapons.

In addition to the new Chamber of Trials dungeon, the towns and dungeons from Fate: Undiscovered Realms are included in a mostly unaltered state. Also appearing in boxed versions are the town and dungeon of Grove from the first game, again in a mostly unaltered state.

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by heron246 on Nov 04, 2013 at 05:09 PM
Fate: Undiscovered Realms (FUR) is a video game developed by WildTangent and released on July 17, 2008, as a stand-alone expansion to the 2005 PC game Fate. The retail version sold in stores includes the original game as well. It was followed by a second expansion, Fate: The Traitor Soul, in 2009. Unlike the original game, these sequels have yet to be ported to Mac OS X.

Gameplay

Like Fate, FUR is a fantasy action role-playing game similar to Diablo and Diablo II. This type of game is also known as a dungeon crawler, where the player takes his/her character through progressively more difficult levels of a dungeon, fighting monsters, completing quests, collecting valuable items and gold, and improving the character's attributes and skills along the way. The dungeons in FUR are fully randomized for each level; the layout, treasures and monsters are all different each time you visit one. Users are given the option to import their character from Fate if they own the first game.

The game is advertised as having infinite dungeon levels, although this is not technically true: according to the publisher's website forum,[2] at level 2,147,483,647 (2^31-1) the game runs into computing problems and the character can go no further.

Plot

The hero of the town of Grove has completed his quest and celebrates his victory. But during the festivities an unusual old man appears and convinces the hero to come with him, telling him that another great evil has arisen. The old man has tricked the hero, and opened the Book of Fate, gaining its powers. The hero must now stop this new foe by exploring the dungeons of Druantia, a realm of mossy forest and dry tunnels, and Typhon, a frozen tundra and arctic wasteland.

In this game, the town of Grove has been replaced with three new realms: the Outpost of Druantia, the Outpost of Typhon and the Temple of Fate. Each realm features new randomized dungeons, shopkeepers and non-player characters (NPCs). Each dungeon is only about half the size of the original dungeon in Fate. Players start in the Temple of Fate where they are given quests to enter and complete the dungeons of Typhon and Druantia. There are also two statues in the Temple: in specific levels the player will find missing equipment which they must then put on the corresponding statues. When all the missing clothing has been put back on, the statue will release a prize, and a potion which will turn the player's pet into the hero that the statue depicts. The statue will release the potion as many times as the player wants, but the prize is only released once. Once the first two realms have been completed, the player must return to the quest-givers in the Temple of Fate, whereupon a new dungeon is unlocked and the player tasked with defeating the lord of the dungeon and final boss in the game, Kaos. It is a mystery what happened to the evil old man from the introduction.

Customizations

Like many other games in its class, Fate has an active modding community. The developers have released tools to aid in the creation of mods and over 10,000 mods exist in a community database. Mods for Fate range from simple potions and weapons to new spells and pets. The community has created tutorials for creating new weapons, armor, spells, monsters, and other such items. One pitfall of these activities is the stability of the game.

Fate: Undiscovered Realms introduces a new mod-inserting system, with which the user can just move/copy the mod folders into a specific folder called "REALMS" in which the realms from the base game are located too. All mods moved here can be manually removed and changed. The introduced system is more stable than the mod manager and manually modding. The number of mods does not increase loading times.

Reaction

Fate: Undiscovered Realms received fairly positive reviews from critics, garnering a score of 7.0 from both GameSpot[3] and IGN.[4] In his review for GameSpot, Brett Todd praised the simple charm and addictive gameplay carried over from the original Fate but criticized the fact that only a few new features have been added, calling it more of an extension of the original rather than an expansion.[3] IGN reviewer Jimmy Thang called it a solid addition to the hack and slash genre albeit one hindered by uninspired dungeon design.[4]
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by heron246 on Nov 04, 2013 at 05:03 PM
Fate is a 2005 single-player action role-playing game originally released for the PC by WildTangent. It was runner-up for Role-Playing Game of 2005 in PC Gamer magazine. A trial demo is available. Three expansions - titled Fate: Undiscovered Realms, Fate: The Traitor Soul and Fate: The Cursed King - were released in 2008, 2009 and 2011 respectively. Fate is rated E10+ (rated for everyone 10 and up) for mild violence.

Gameplay

Fate is a fantasy action role-playing game closely modeled after Diablo II. This type of game is also known as a dungeon crawler, in which the player takes his/her character through progressively difficult levels of a dungeon, fighting monsters, completing quests, collecting valuable items and gold, and improving the character's attributes and skills along the way. The dungeon in Fate has a randomized layout for each level; treasures found within each level are randomized, as are the number and type of monsters. Fate is rendered fully in 3D, allowing the player to zoom in and out of the action as necessary; however, the camera cannot be rotated. In The Traitor Soul and The Cursed King (and possibly Undiscovered Realms) you can simultaneously press CTRL+SHIFT+U to unlock the camera. Holding arrow left/ arrow right allows you to peer around corners.

Pets and fishing

The player is accompanied by a pet, which can initially be chosen as a puppy or kitten. This pet fights on behalf of the player, can carry items, and can be sent back to town in order to sell unwanted findings (though it cannot collect rewards for fetch quests). If the pet's Health Points are driven down to zero (due to blows or damaging spells from enemies) it does not die, but merely flees the fight. Hence, the game's introduction describes the pet as invincible since it cannot be killed. It will still follow the character, but it won't fight until it regains some health. To fully heal their pet, the player can send it back to town, feed it healing potions or charms, or make it drink from a health fountain. The player can also transform the pet into various (and more powerful) creatures by feeding it fish, which can be caught in fishing holes found throughout the game or purchased from vendors. The time of the transformation depends on the 'size' of the fish, but a flawless fish makes the transformation permanent until the pet is fed another fish.

It is also possible to get rare items from fish. A patient player who takes time to fish can make their character very wealthy and obtain top-notch gear. The Player's Manual says, "Finding or purchasing a fishing pole is one of the best investments you can make in the game." There is a fishing hole in the town; by selling fish that the player catches, the player can get money for purchasing better gear before braving the dungeon. The deeper the character is in the dungeon, the better items and more powerful pet transformations they can find while angling.
Screenshot showing spell effects in Fate

Player characters

When the character gains enough experience points, he/she is promoted to the next character level and given five Attribute points as well as two Skill points. Increasing the four attributes (Strength, Dexterity, Vitality and Magic) allow the character to wield stronger weapons, armor and magical spells, while Skills denote proficiency at certain things (Sword Skill, Charm Magic Skill, Critical Strike Skill, etc.—there are a total of 15 different Skills). There are no set character classes in Fate, allowing maximum customization. Additionally, the player is rewarded with Fame points for completing side-quests and defeating enemy bosses, which contribute to the gaining of Fame levels. Four Skill Points are awarded for gaining a Fame level. Elite and Legendary equipment cannot be used unless the player is of a certain Fame level. Certain items (i.e., weapons, armor, and jewelry) contain sockets, into which the player can put special gems in order to customize the item. Having sockets does not create higher requirements for using an item, although they make the item more valuable. Finally, a denizen of Grove, specifically a minstrel, can be paid to increase the character's Fame, "allowing savvy players to buy Skill points."
A screenshot of the Town of Grove during gameplay

Non-player characters and quests

Several townspeople of Grove offer randomized side-quests to the player. These are sometimes called fetch quests (retrieving a valuable item from the dungeon), though they often require the player to kill off all enemies of a certain type on a certain level of the dungeon or dispatch an enemy boss. Upon completion of a side-quest, the player can return to the townsperson who gave it to them, and receive a reward of Fame Points, Experience Points and gold.

Sometimes a valuable item is also given as part of the reward for completing a side-quest. In the case of a fetch quest, players can always decide if they want to keep the item they were sent to retrieve or if the potential rewards for turning it in to the quest-giver are more important. To keep an item from a fetch quest, the player must cancel the quest in the quest book.

Other non-player townspeople include vendors, who sell arms, armor, potions, etc.

In addition to the various vendors and quest-givers in the town, there is also a Healer, who will bring the character's and his/her pet's Health Points up to full capacity free of charge, and an Enchanter who, for a fee, will try (sometimes unsuccessfully) to add an enchantment or a socket to an item of the player's choosing. However, once in a while, he will accidentally delete all of the item's enchantments or even put a curse on the item, reducing its usefulness.

Sometimes a vendor will appear in the dungeon. Vendors have neutral status in the game, so enemies won't attack them. The player's character cannot be attacked by enemies while engaged in buying or selling with a vendor. Vendors who appear in the dungeon are Pikko the Fisherman and Getts the Traveler.

Pikko the Fisherman sells a large array of fish, which can be used to transform the player's pet into a variety of different creatures. The further down you are in the dungeon, the better the fish Pikko will sell. Also, Pikko always has a fishing pole in stock.

Getts the Traveler, who can also be seen in the Town of Grove, retails various arms, armor, spells, gems, and other things. He has been cited as the best all-around vendor in the game by many.

Seever sells weapons and armor that are usually overpriced.

Jin the Seer stands in the middle of the town, right next to a fountain, and sells spells, staffs, and enchanted jewelry.


Death

If at any point in the game the character dies (Health Points driven down to zero) the death is not permanent. The personification of Fate appears, who resembles the Grim Reaper. Fate offers the player three choices: first, the character can be brought back to life at the spot where he/she fell, in exchange for a portion of their Experience Points and Fame Points. Second, they can be brought back to life and transported to a nearby level (one or two levels up or down) in exchange for a portion of the character's gold. This new place may be safer or more dangerous than the one where the character died. Third, the character can be brought back to life and transported three levels up in exchange for all the gold in their possession. This new location is usually safer than where the death occurred. (If the character died on level 1, 2, or 3 of the dungeon they will be taken back to town.) If the player chooses this third option and can make it back to the exact spot where his/her character fell before the dungeon level regenerates, his/her gold will be waiting in a pile for them to pick up. (If the character stays out of a previously visited dungeon level for 20 minutes on the game clock, the level will be automatically refreshed with all new monsters and treasure, although the dungeon layout stays the same. Therefore, if the character died on that level and doesn't make it back within 20 minutes, any gold they left there when they died will be gone for good. The 20-minute rule does not apply if the character has a portal to that level, since one end of the portal is constantly occupying the level. However, if the character has died and been transported three levels up, there will be no portal.) If none of these three options is to the player's liking, they may choose Quit and the character is effectively transported back in time to the last occasion the game loaded. However, the death is still recorded in the character's journal.

Retirement

If the player completes the main quest he/she received at the beginning of the game, he/she is given the option to retire the current character and start play over again with a descendant of the first character. The descendant gets various perks and bonuses, including one item that is handed down from its ancestor. If this family heirloom has any magical enchantments on it, they will be augmented by 25% every time the item is passed down. If a weapon or piece of armor is passed down, its damage done or defensive capabilities will be increased as well. If a player chooses not to retire, they can advance their characters and go as deep into the dungeon as they like.

Plot

The game starts in the town of Grove, where on the outskirts of town the ancient Dungeon Gate leads would-be adventurers to multiple levels of fame, fortune, and death. The player assumes the role of one of these adventurers, and is assigned a randomized quest at the beginning of the game that will take them to approximately the 45th-50th level of the dungeon. Along the way, randomized side-quests are made available to the player by the townspeople of Grove. Eventually, the player completes the primary quest by defeating the randomized boss monster.

Customization

Like many other games in its class, Fate has an active modding community. The developers have released tools to aid in the creation of mods and over 100 mods exist in a community database. Mods for Fate range from simple potions and weapons to new spells and town make-overs. The community has created tutorials for creating new weapons, armor, spells, monsters, and other such items. One pitfall of these activities is the stability of the game; for this reason, it is recommended that the original game files be backed up prior to the installation of any third-party changes.

Development

Designer and programmer Travis Baldree intended Fate to combine elements from games like Diablo and NetHack and make them accessible to a casual gaming audience, while also maintaining a level of appeal to hardcore gamers.[1] He eschewed a grim and gritty style, in favor of a more inviting atmosphere. Although Baldree had considered the idea for several years, production of the game began in October 2004, with a total development time of about five months.[2]

Fate offers no multiplayer elements. Multiplayer was considered, but the developers could not add it because of the game's extremely short development time.[1]

Based on his work on Fate, Baldree was hired by Flagship Studios.[3] By 2006 he headed a Seattle-based offshoot of the studio, developing Mythos, an online action RPG, with a group that included several members of the Fate team.[4]

Music

The score uses Western classical guitar and Middle Eastern influences much as the Diablo series does. There is also a noted Celtic influence, as one of the main themes is "Captain O'Kane" by Turlough O'Carolan.

Reception

[hide]Reception
Aggregate scores
Aggregator Score
GameRankings 86.13% (8 reviews)[5]
Metacritic 84% (8 reviews)[6]
Review scores
Publication Score
GameSpot 7.9/10[7]
GameSpy 4.5/5 stars[8]

Fate was positively received by critics, garnering an average review score of 86.13% at GameRankings[5] and a score of 84% at Metacritic.[6]

Greg Kasavin of GameSpot called it "a high-quality game that delivers well on a concept that isn't ambitious but is well known for being fun and addictive," while pointing out its strong resemblance to Blizzard Entertainment's Diablo.[7] Writing for GameSpy, William Abner praised the game as "elegantly designed" and singled out the charm and personality of the game's graphics and pet animations.[8] Both reviewers cited Fate's low price as a selling point but criticized its lack of multiplayer features.